AI Insights · Timothy · October 2025
Top 5 Slime Games Performance in Oceania, Q3 2025
Discover the key trends in downloads, revenue, and active users for the top 5 slime games on a unified platform in Oceania during Q3 2025.
In the third quarter of 2025, the slime game category in Oceania showcased diverse trends across the top five applications on a unified platform. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and active users.
Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly downloads, starting at approximately 3.6K and ending the quarter at around 3.3K. Revenue peaked mid-August at $188, though it declined to $85 by the end of September. Active users saw a significant drop from 12.2K to 3.4K over the quarter.
Bruno - My Talking Slime Pet also from Dramaton LTD, maintained a steady download rate with a slight increase to 1.9K in the final week. Revenue began at $47, dipped to zero in late August, and recovered to $57 by the end of September. Active users remained fairly stable around 38K, with a slight increase towards the quarter's end.
Super Big Slime: Black Hole 3D by Supercent, Inc. saw weekly downloads begin at 919, decreasing to 653 by the end of September. Revenue showed slight variability, peaking at $67 in mid-July. Active user numbers hovered around 18K, with a small increase in late September.
My Talking Slimy: Slime Cat 3D from Pixeland LLC, showed consistent revenue, starting at $1.1K and peaking at $1.4K in the final week. Downloads fluctuated, beginning at 604 and rising to 1.1K. Active users increased slightly from 5K to 5.5K.
Finally, PlaySlime:Slime Simulator Game, developed by Slime Simulator Studio, began with revenue of $1.7K, ending the quarter at $1.2K. Weekly downloads decreased from 775 to 367, while active users remained stable around 11K.
For more detailed insights and trends, visit Sensor Tower's comprehensive data platform.